Victory In Europe Review

all right I’ve got victory in Europe which is the Colombia game that came out this year 2015 and it is a pretty epic World War 2 game with tons of blocks and a lot of really cool things going on the game is to me you know it sort of reminds me in a way of access and allies and I’ve got very fond memories of exes and allies from when I was in middle school maybe my first year or two in high school you used to play with a friend of mine and we had the first version of the Axis and Allies game that came out and we played that quite a few times and access analysis is a good maybe six hour type of game covers the entire war and we had a we had a great time playing it and this sort of maybe reminds me of that scale of Axis and Allies but I really think that this system is so much better than the Axis and Allies system now I haven’t played the the newer versions of the Axis and Allies system and I know they’ve probably done a lot to to bring that game along over time but I’m I’ve really enjoyed this game so far now if you’re familiar with Colombia games it has a lot of similarities in how it plays you have your typical system here with the blocks where you have the number which represents the strength of the block and as the block takes hits it decreases until it gets to zero and then it comes off the board you have your number up here which represent the order or that it’s going to fire in where the blocks with ease go first and it’s always the defender shoots first in that section and then the attacker then the B’s and C’s and the DS and the number at the very end of it represents which is a three here what score in a die roll that you’re going to hit so in this case I’m going to roll also roll the number of dice equal to the strength so I’m going to roll four dice because on that strength floor I’m going to roll them in the D part of the battle and I’ll score a hit on a one two or three also in the block signals the amount of movement the unit has which is here and the cost to build the unit and when Manini gets depleted you can spend points to build the unit back up I think you know this game has has a pretty large scale to it which I like and just kind of give you an idea of you know a lot of Columbia games are sort of very focused and they’re games that you can play in a couple of hours this game here is going to go longer but it’s got that scale piece to it that some of the other cumbia games don’t have and I haven’t played the Eastern Front games which is another world war two but I think that’s got a pretty epic scale to it as well so the game itself can be played as a three per game or two-player game if you play as a three-player game you have one players controlling the western part of the Allies and then you have a player playing the Soviet Union and another player playing the Axis powers which would be Germany and Italy one of the cool things about the game is that it is designed to be open-ended and not really a script version of the war so from turn one of the game you can sort of take any direction you want in the war Germany when they set up the board I’ve set this up for the 1939 version most of the blocks have specific for the Allied powers most of the blocks go in specific places but Germany gets to place most of the blocks wherever they want so they

can place them in a way to maybe go after pull in first and then maybe just directly take on the Soviet Union or they can place them maybe more to take on whoops I shouldn’t have it you get it up from Denmark that’s a neutral country I think maybe position better to take on France maybe they want to take France down first so there’s there’s no scripted way that you go can go about this so this there’s a lot of options and that’s one of the things I like about it is that it’s not scripted now one of the other neat things about this game which I really like is there are blocks that I have not put out on the board and I’ve cut them down here on this weird ear these blocks here represent the neutral countries if you look at the board all the areas that don’t have blocks right now are probably neutral countries there’s a lot of like for example Yugoslavia Bulgaria Romania Turkey Spain Sweden Norway Finland those are all countries that have their own armies and they start the game neutral there is a phase in this in the game and it’s towards the end you start with a card phase a movement combat supply a diplomacy face and then production and the plump diplomacy phase what you do is you roll a dice you pick a country and you roll dice and it’s modified by this table here and if you roll one of these amounts here you can pull in that country to your side now for the acts for the Axis powers there are certain countries that are easier for the nipple in like Hungary is pretty easy to pull in Romania is very easy to pull in to your side and so the end of every phase there might be there’s some potential to pull in some of these armies for these countries and it’s pretty common for Germany to be able to pull in Romania and when you do that those I’m just go out onto the board and you get control of those to help you in the game and I think that diplomacy phase is really cool because it plays up it can’t play out pretty differently each game you play and it’s definitely not scripted you don’t know you know some games Finland might come in on the on the axis side which is a big help for them and or sometimes it can come in on the Allies Sun so and that can change how you’re playing the game as it goes on and I think that’s a really neat aspect of the game I really like that diplomacy phase and that’s something that Axis and Allies doesn’t have and I think that’s a really neat part of this game the it also has a an economic part of the game and I do not have everything set up for this 39 I have not put out the factories but women on this sheet here there are factories that you can put that you put out on the board and I have yeah I just haven’t done it but these are the factories yep and these go on on the board in the different areas on the board and you also have resources to which are represented by some of these squares that have triangles on them and also an insert showing you here will mean yes got to triangle here too these are resources so you’re going to keep track of your resources and your factory and the lower amount between those two is represents how many billed points you’re going to have in your production line so you’re going to be having to build factories and trying to conquer countries to get resources to increase your industrial power and as you’re as you’re doing that you’re gonna have more bill points your armies we’re gonna get stronger and so forth which i think is a pretty cool aspect in the game to do you have to manage that and protect your factories and your territories too because usually lose those you lose your economic power on the economic base the another factor of the game is are these cards and what happens is in 39 if you’re playing a thirty nine scenario you’re starting out with two cards there’s only two turns in the 39 scenario normally there are four turns in a year representing the different seasons and the cards come out and they’re random so you’re not gonna get all of the 39 cards you’re just gonna get two of the 39 cards and for the Allies you can see that here’s 1940

they have a whole section of 40 1940 and you’ll get four of those if some of them have special oh I don’t have special one-time abilities on them or you know there’s just a whole bunch of different things if some of these cards do that’s sort of either bend the rules or make exceptions for those turns which we can give you a little bit of an edge so for example this one is blitzkrieg your armor gets +1 firepower one battle which can really give you an inner but one battle so you have to plan when to play those cards out the other thing is that the the numbers represent points that you can use to either start battles or redeploy units around the board and so you’re limited by the number usually the higher the number the better but there are times when you might want the other player to go first so you might want you might not want the initiative sometimes during the game but usually the higher the better it gives you more options more battles you can start more more armies you can move around so if you’re going to move around an army in a game you just need to be able to trace a supply back to back to London if you have it wealth if you are playing the Allies you need to trace your supply that so like for example if I could take this unit here and since all of these areas here are neutral or controlled by me I can actually redeploy a unit back here and actually there’s are a couple exceptions here to these anchors allow you to deploy all the way around Africa if you wanted to so even if the Mediterranean gets cut off you can actually redeploy here and supply these areas back throughout for Africa but anyways so you can use one of those command points I think they’re called command points as far as the terminology goes command number ran points so you could take a unit and redeploy it all the way over here using one of those command points they are very precious in that regard so even though that’s a very powerful move it takes up an entire command point just in with one unit using that the other way moving in rest is just by their basic movement but if you can use their basic movement you’ve got to be a lot closer to you know where you want it to go it would take forever for it to get all the way across the map without using one of your command points do that so supply is fairly forgiving in this game you know it’s really pretty easy to trace supply back to your capital or to one of your alternate routes there’s an alternate routes that you can trace back if some of your supplies are cut off it’s fairly forgiving and I kind of like that but there are serious consequences to getting car and you might think that because the way supply works and how forgiving it is you’ll never have units cut off from supply that’s actually not true at all you still have to be very careful because one of the neat things that that happened in a game that that I played we played the 43 scenario anywheres in that scenario we had units that were already starting out here and rushes somewhere anyways what happened was as a game was going on the what happened was my units were sort of spread out like this I was playing Germany and I left a little bit of a pocket in the middle and the Soviets came in and attacked the pocket and then what I was able to do was surround that pocket with some troops and cut off their supply and when your units are cut off from supply they lose a step at the end of the round so there are some really interesting tactics that can happen when you move out into areas you have to be careful that you don’t form you know you you want to move into your into the enemy territories but you also got to be careful you’re protecting the rear your rear areas to so the young get cut off from supplies so even though the supply is fairly forgiving I think it works well because you can still get surrounded you can still get cut off from supply and that sort of thing works

pretty well in the game the battles are pretty typical of the Columbia system where you know you have units that are in turn area they’re going to fight other units during the movement face could move into the area and act as reinforcements and reinforcements will come in a turn later as is typical of the Columbia system and you roll dice and combat only goes for two rounds and I really actually like that a lot because it puts some pressure on you if you don’t finish combat in the two rounds you have to withdraw now there’s exceptions to that which makes sure what the exceptions are it’s if you have a general and find one of these generals here somewhere Hays is one of the generals generals can extend battles you reduce um a step and you can extend the battle for one round at the end of that round you can also reduce them again and extend the battle another round so generals are very powerful if look you really want to finish off these you know in area that you have just invaded if you have a general you’re gonna be able to extend the battle and it’s much more likely you’re gonna be able to finish off your opponent yeah you know even if you didn’t have a general it’s you’re taking more of a risk because the comments going to end after two rounds and you might not be able to hold the ground that you’re moving into another thing that I like about the the the engine for the game is after you win a battle if you have a general there you’ve been reduced a general one step and you can bliss into an adjacent territory and start a new battle in that territory which is kind of neat so you know it represents some of those World War two tactics there where the motorized water rise units were able to advance and Union the armoured units were able to break through and move very quickly once they got through a line so I think that was that’s a pretty cool aspect of the game so you can move into an area fight a battle finish the battle and blitz into another area and start a battle there which is pretty cool I like that part of the game there are there’s a whole section of rules for landings and the Allied powers are probably at some point do handing into France or Italy or somewhere in Germany and it can do an afib landing and there’s a set of rules for those with previous landings can be difficult to do which they should be it takes a lot of you have to be organized you have to control the sea zone and things like that and you can do some landings which i think is pretty cool too you know the main thing I can say about the game is I’ve had a lot of fun playing it after finishing the game I’ve it’s been one of those games that I’ve been kind of thinking about after I play which and that’s always a good sign for me when you’re thinking about okay what might I do differently how would I play in a second time maybe I would try it’s a completely different strategy that sort of thing that I think that’s that’s always a positive sign for me when a game makes me think after I played it in a kind of you know bounces around in my head for a while after I played weather it kind of sticks with you and then you want to play it again you know as soon as you have an opportunity to play it again and this is what this game has done for me so it I think overall the game is has been pretty successful at capturing that sort of flavor of World War 2 a lot of the aspects of World War 2 capturing that ground that grand scale of the war and done it in a way that is fairly simple enough to learn there are you know there are a lot of aspects of the game you have kind of have to get your head around to to be good at it like you know the supply and how to do landings and and the economic piece of it but I think it all works well together to capture the neat flavor a neat storyline for the war and it seems the open end and end this of it I think is really cool because there’s so many different directions you can go with it and the war can really unfold in a completely different way each time you play like

different the neutral powers are going to join different countries each time you play you could completely you know the Soviet Union for example they might decide hey we’re going to just going to go attack Germany early maybe right in 1939 and forget about the reinforcements from Ural just trying to hold out to 1942 you know Germany might go directly after France and try to knock them out right away or they might go directly at the Soviets maybe in a different game you know the Allied powers maybe they might try to land in Italy and take Italy out early or maybe they just try to concentrate and reinforce the French and try to help the French hold out as long as possible against the German army it’s just really neat how it can really unfold in different ways and that’s probably one of my favorite parts of the game is you’re not really locked into you do almost anything in the game but so overall I’ve had a good time with it there there are some things about the game that I know people have had some grumblings about and I will talk about that one of the one of the grumblings is the size of the map well you know the map place find the way that it is it’s fine and what a larger map have been better sure larger map would have been cooler and better but the game plays fine on the map that it is so I don’t think that is a huge major concern the original version of the rules I think people there are some parts of the rules that people felt were unclear and with plus you know I think with some good reason that some of the some of the roles felt unclear but the good positive is there’s a 1.1 the rules available on Columbia right now which I think clears up a lot of it so you know that’s my ramblings so excellent game covers a lot of the aspects of the war it’s open-ended it lets you sort of create maybe an alternate narrative for the war you know which i think is really cool how how that whole system can work tells a nice story so victory in Europe