Rhino 4 – Webcam Model Part 2 : General 3D Massing

okay what we’re going to do now is just continue on from our previous video building up this webcam design let’s see how we go now we’re going to go to see that one at the end there that first solid command truncated cone we’re now going to make a cone click on the center drag it out to the outer edge then we’re going to go up to the top there’s that marker that we had before this we want the top marker and now we’re going to go out to the outer ring before so if you have a look there see we’ve got the body of that coming into play already it’s not exactly what I wanted but that will do for the moment okay next thing we’re going to do actually I’m going to now extrude that up now the next thing we’re going to do is we’re going to break that rectangle that we had before okay so I press the explode command just delete that off it and then rejoin it so if now got a shape with three sides to it we’re going to create an arc con later at the end there and you can see I’m scribing that arc around connecting to the end and now I’ve grabbed that little half circle and the thing and the three-sided figure and we’ve now joined that together we can now use that to extrude the body of of the of the webcam so we use the solid command extrude curve straight there we go so you can sort of see I’m not happy with the way that’s turned out so what we’re going to do is we’re simply going to extrude that straight up so we take transform scale scale in one dimension I’m just going to take the end there do it for me no actually that’s not what I’m going to do wait one second we’re going to take that origin and we’re going to move it up transform copy and it’s up 25 and 50 was taken 25 like 15 there it is so this time we’ll do it again we take that tone transform scale scale one dimension we’re going to click on the click off with the snaps there we’ll use the point snap so we click on point you can see it comes up as point there point at the bottom and now we’re just simply going to scale that up a little bit so we want that right there there we go so you can sort of see we’ve now got the top part of our webcam looking reasonable thing next action is we’re going to take the center out of that webcam so we use the solid come on we’re going to be on the con layer again is the solid command extrude curve straight we’re just going to make a cylinder through that surface push it down slightly now we take the body now we’re using this command boolean and then you can see the second one along is boolean difference we click on that second element this is the red cylinder we had before right click and there we go we’ve we’ve lost the center of that the truncated cone that we had before so I’ve now got the body of that coming together quite nicely okay I’m just going to now we need a second circle here I notice so what I’m going to do is I’m going to reduce that down slightly by using the scale command scale to D click on the point then I press C on my keyboard to my copy and you’ll see it will make the second one just slightly smaller and we’ve now got both there quite nicely okay and I want to reduce that one down tiny bit again not making a copy this time we’re just making a tiny bit smaller there we

go now we click on both change our layer to solids solid extrude curve straight and all I need to do this time is just approximate it because I’m going to drag it up that’s just left-click on the mouse and shift it up slightly it’s just above the ring so you can sort of see there it is there I go I’ll move it onto a second layer so it’s clearly identified just call it solids to make that okay right-click on that bar and you’ll see change we’ve got various options there so we’re going to change the object layer and you can see it gets changed on to that layer and the modeling color is purple okay we’re going to do another element of that now curve okay this is the opaque ring on the lens finder that’s got all of the company logo it’s now if you right-click on the command bar you’ll see all of the previous or the last 15 commands we’ve used can be called up simply by right-clicking and we can scroll down to the one we want we just want the one at the top so he could have just right click and we’re just going to loosely drag it up a bit left click on it so it highlights then drag it up okay like so and now we’ve got the inside face of the webcam coming along quite nicely ok now we need another truncated cone to form the lens body so I’m just going to extrude that one out slightly and transform scale to D okay you can see it’s increasing and so I so you can sort of see how we work with these construction lines to build things up so they’re always in place and it just makes our life a lot easier okay let’s try another truncated cone we go onto that little square we’re at the solids are click on the one that’s truncated cone find the origin this time we’re going to now I think I’ll click the bottom there aha you have to click on that yeah so this is where we have to shell out we went to the wrong point so I’m just going to keep that point in place we’re going to work off the bottom so you right click again to get the same command now we’re on the point on the bottom there we go so click on the bottom part of the curve now you want to get the height of the reflector so we’re just going to do that by eye and now we’re going to get the outer edge of the reflector should shop there we go that’s looking alright to me just go back up now we drag it up let’s make sure we’re on track looks like we’re a tiny bit small so what we’ll do is we’ll just click transform scale 2d click on any point drag it out for cycling also just drag it out slightly there we go looking nice now as you see it here it’s got no top to it you know we can’t see inside the the webcam so we’re going to have to rectify that click on the truncated cone click explode then click anywhere and then remove the top so there we have the lens reflect up now let’s do the lens inside now I’ll make that lens reflective solid 3 and we’ll make that red just so we can identify the various parts now this is useful I’ll make it Orange this is just useful when it comes to delineating the materials at a later stage on the job ok so we’ve got the bits that are blue at the moment are going to end up as dark black sort of finish this purple bit is going to end up as a sort of stainless steel finish this will be black again and the orange will be the reflector now we need to do

a lens just going to go back for one second because we’ll it’ll save ourselves some trouble it is okay just go back that’s fine okay now we’ll make a layout or solid four that’s going to be our lens magenta okay this time I’ll get another solid this time we’ll just use a sphere and will alter its parameters shortly so we just click on that on its layer so we’re working on that light yeah switch off disable the snaps for a moment so we can just drag it out without it clicking all over the place okay perfect now you can sort of see we’ve got that lump there what we’ll do is we’ll drag it down then we’ll distort it slightly by using the scale come on just go click on the center so I’ll just put that back on click Center that will do it and will just distort it down so we get a lens sort of shape to it just left-click when you’re over the subject over the piece and we can just drag it up slightly and you can see we’ve got a lens right in the bottom there which works for us quite nicely I’ll even push it up a bit okay so we have the makings of a webcam let’s do one more thing you’ll know you’ll notice in the webcam that we had before there was a little slot on the side there we won’t worry about too much more than that today so we just need a construction line so I’m just going to click that off straight up there they’re nicely just up the middle of the camera then I’m clicking the rectangle tool and I’m just doing this by clicking on points on end and just approximating it now we’ve clicked the body back on we make a solid by solid extrude curve straight we drag that down slightly into the body of the webcam have a look see what we think in terms of the size it’s a little bit big so we’ll shrink it down right click on the command bar scale one shrink it down slightly that’s working for me now just down a bit more yep that’ll do now we’re going to use the boolean command we click on the blue body of the webcam we go to that boolean come on the second one is boolean Union so click on the element we just made then right click and you’ll see it forms a neat little slot in there now speaking of the boolean command we can also use the Union so if we want to make things join together all we need to do is click that first command right at the top there see it says bullying Union let click that and you’ll see now when I click on the the webcam the whole lens around in the body of part of the same geometric form okay I don’t know how long it’s taken us I just have a quick look at this stopwatch oh that’s going to be a few few videos but we’ll see all right I’m just going to move out to there and you can sort of see we could keep modeling adding for an item adding Philips and whatever but for the moment I just wanted to illustrate that as a basic modeling exercise I just get into it into a position that we like in order to save the view you right-click on the name in the upper left hand corner you go to set view name views and then click on save give it a fresh name or just call it Logitech these six do six

okay close okay and what we’ll do is we’ll render it so in this particular case I’ll just switch it to I’ll switch the renderer to Rhino which will be the one you most likely be using you then right-click on the big blue dot you’ll see it comes up rendering properties the resolution is viewport size and you can sort of see we can select a few there let’s go to custom okay if we were doing this for print reproduction 200 dpi is a good one to work with okay and we’re just going to make it four thousand by two thousand and a handy thing to check here we’ll just check it tick okay for the moment then we right-click again okay under the rendering tab on the left hand side here you’ll see a little plus symbol click that down click on save frames and turn the safe frame on OK you’ll see a little orange and yellow line if we go yeah that’s the space that it will occupy when it’s printing so you know when you’re spilling out over the print area okay I’m just going to right click again and we’ll just have the background color I want it white because it’s going to make it easier for me to draw over at the end of the day then we want to render it with any curves any surface edges and ISO curves because those lines in place they provide us with guides for our perspective click OK and what we’ll do is I’ll switch the rendered view aha we have a slight problem which we’ll take care of now is everything’s the line color so we need to differentiate things when we render it so we go to our layers menu and I did that by right clicking down here now these could be named various parts of the webcam but for the purpose the exercise I just called them solids two three and four typically I would name them various things so if I just if I just go to a previous one I’ll just go to another webcam you can see I’ve got stainless steel mounting ring lens casing body lens outer casing lens case in color okay and I’ll show you that one shortly but at this stage we’re just going to very basically allocate some material finishes just for the purposes of giving us a guide click on the color we just got to make it fairly dark right click OK then ok again oops haha made a mistake click on the wrong one now we’re back on solid let’s try that again this time we’ll click match just out of interest because I’ve already allocated the color to the con layer so if I click match down the bottom there click OK and then I just click on any red line in it you’ll see it automatically comes up with a color for what that line is click OK and voila we’ve got a black webcam ok next we’ll go to the mounting ring I’ll just turn it on and off just so I know what we’re talking about this time that’s a sort of Oh a creamy color so we’ll go to the blue we’ll just make it a very very light blue as if it’s arbitrarily reflecting some sort of sky tone click OK ok next the lens will leave white at the reflector that’s the orange bit there I’ll just turn it on and off so you can see it I’ll leave that white and just for clarity we’ll also like the lens itself just a greenie so that transparent click okay and you’ll notice we can adjust the transparency here just left click on it I’ll make it 70% click OK and you can see we’ve now got the makings of a webcam okay we move it round to our various positions we’re not happy with any of those positions we go we want it back on view 6 which is the one we like we think might be viable for our presentation right click on the top corner there set view and you can see the pre-selected views their view 6 then we click the big blue button look so let’s just check something’s gonna fall gonna miss right click on the blue button this is where we get cook with it okay you’ll see the reason it was so long and wide like that is that the besides the image that we’re rendering is 4000 pixels by 200 pixels I meant to

say 2,000 pixels okay at 200 dpi click OK I’ve rectified that now and it will render one more time and now we’ll get a decent okay and you can see there the blue lines and the red lines and the orange lines on there provide guidelines if you’re sketching over the top okay what we’re going to do is we’re just going to change those construe those guidelines the layer lines to white just so they’re a little bit easier to see so all of those solid lines would be heard there before left-click then hold it down and left-click as many layers as you want at one time click on the square we’re going to change all the layers to the one color there we go and you can sort of see those sharp in the view there now we’ll click render again they’re going and if you notice on the zoom when we zoom in you’ve got that’s the one-to-one scale of the rendering and you can see you’ve got some good guidelines to work with for your sketching I’ll just zoom back – let’s see – the amount sorry by now we’ll just save that view save as put it in week 10 I think wherever it is week 11 why’d you take these six and we can render that at a later stage it would help if I have the right we want to save it as a JPEG generally click Save what’s going on it’s taking its time for some reason there we go inside that’s unusual normally is instantaneous okay just by way of interest I’m just gonna click our layers menu back on again so that was the one that we built earlier third this is the one we’ve built today I’m just gonna click that off entirely default on move our layer up to default okay and we can just have a look at the rendering of the previous one so I didn’t take much further but it’s just a little bit more polished clicked under handy command remember that one when you get stuck the undo command fixes all ills okay so I’ll just do that across so we’ve used a couple of extra commands there in order to build that one and we’ve been a little bit subtle or in terms the way we’ve used the materials I’ll just quickly render it and we can compare okay I’ll say nicer but either way we can use these basic model and the basic modeling that we do in Rhino particularly at the initial stages of the design and use that as an underlay to to do your sketching in either Photoshop or SketchBook Pro or printed out in hardcopy and work straight over the top okay I hope that’s of interest today thanks Carly bye